Multi-Pass Rendering Showcase
A demonstration of dynamic environment mapping and render-to-texture effects.
- Built with Three.js, the CS559 Framework, and multi-pass rendering.
- Dynamic cube-maps generate real-time reflections on a sphere and a cube.
- Picture-in-picture video screen shows the view from a camera mounted on a moving torus knot.
- Scene background provided by a skybox generated from a forest cube-map texture.
- Animated torus, bobbing reflective cube, and dancing Funky Kong expose changing reflections each frame.
- Camera controls: left-mouse drag = orbit, right-mouse drag = pan, scroll = zoom.